While the talk with the local population, where Lara always speaks English, while most of the characters speak their native language just sounds jarring. And the side-quests that you can get, and yes there are those, are boring. Despite being the first Tomb Raider to feature an actually huge living town, greatly expanding on what Rise had and what Angel of Darkness could only imply years ago, the town itself is just annoying to get around. The locations feel almost exactly the same and blend together. With all these good intentions and good changes, you’d expect the game to be a highlight in the trilogy, but, unfortunately, the game just can’t do anything right. If only it still didn’t try to take itself so seriously and pull dramatic scenes at convenient points, no matter how ridiculous, illogical and inconsequential they are. It’s not a good story, but it’s tied to the interesting historical and cultural core and the stories in Tomb Raider games were never good anyway, so this one trying to do something less dumb than Rise is a welcome change. There’s even an attempt to tell an okay story, which is continuously undermined by the whole “secret organization that Lara fights against” thing that used to be the central plot point of the previous game. Now, they’re in general far less interesting than some of the best examples from Rise and the platforming is still horrendously context-sensitive, but again – it’s the intent that counts. As is the fact that this game, especially with all the Definitive Edition content, has the most of the “Challenge Tombs”, which have been the single most interesting parts of the “survivor” reboot trilogy. You get full movement under water, there are even curious attempts to mix in stealth elements when swimming as well and you get to solve basic puzzles in swimming mode too. Lara has more navigation options with swimming finally returning in full. It’s not a fun stealth by any means, mind you, but the intent was good and some of the changes are more then welcome. Combat is far less often ridiculously over the top and tries to emphasize the stealth far more, some of the more overpowered abilities and elements from Rise are redesigned to not break this emphasis, enemies and the way Lara uses locations is improved in this regard as well. ![]() I mean, the game did learn some things from the previous 2 attempts. In some ways it feels almost like the definitive version of the “pattern”, something that I’d rather see instead of 2013, not in addition to it. So, is it really almost exactly the same game as the 2013 reboot with new locations? Yeah, pretty much. Except, this time the game is not just pointless, but often shockingly incompetent. And then it was repeated almost verbatim a third time in Shadow of the Tomb Raider. Yet it was repeated almost verbatim in Rise of the Tomb Raider, which I still consider to be the most pointless huge budget game in existence. Something to do, to learn from, to never repeat as is. All this to ensure you get the cheapest Consoles deal every time.What a cool experiment Tomb Raider 2013 was. ![]() ![]() Our team of electronics and computers experts share their honest reviews to help you make the best decision. ![]() Choose us as your electronics and computers store and focus only on enjoying of the comfort that the best brands give you like Square-enix. In addition, at techinn you can find the best quality with best prices of the sector. With Square-enix Shadow Of The Tomb Raider Definitive Edition PS4 Game, it guarantees the best electronics and computers equipment. All seven downloadable content available so far. Shadow of the Tomb Raider Definitive Edition includes: As she tries to stop a Mayan apocalypse, Lara will end up becoming the tomb raider she is destined to be. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. Experience the most pivotal moment in Lara Croft´s life as she becomes a tomb raider.
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